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Old 05-17-2006, 08:20 AM   #1
Gh0stbuster
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Default No-Ghost 3D Logo

My first project ever into 3D.
I already spent a lot of time to get so far and its still a rough cut.
My biggest problem is the 3D program, I'm not familier with it.
Another problem is making the No-Ghost Logo from 2D to 3D.
The ghost has to fit the sign and still had to look the same.
So what do you think so far.

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Old 05-17-2006, 10:51 AM   #2
robert knippels
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Hey nicely done. I am always impressed what people can make these days with computer graphics.

Keep up the good work!!!

Robert ( a fan from Holland )
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Old 05-17-2006, 11:03 AM   #3
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great job!

what program do you use? kinda looks like maya but i could be wrong..
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Old 05-17-2006, 12:31 PM   #4
Gh0stbuster
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Yes, it's Maya, but it's a difficult program.
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Old 05-17-2006, 08:30 PM   #5
Crossing the Streams
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yea ive worked with maya for like 2 years


i actually made a proton pack on it once and i lost the file
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Old 05-18-2006, 03:33 AM   #6
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The head of the ghost's looking good... but the fingers and hands need to be more angular, with points at the ends of the digits.
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Old 05-18-2006, 04:37 AM   #7
Gh0stbuster
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Yeah, I know that the hands aren't good.
It still a rough cut.
My first attempt was to see a quick model of this logo from 2D to 3D in the same position.
But I always had problems with the hands on the official logo.
It's looks like you see the inside of his hands but in 3D it can't be like that.
His thumb on the left hand should be on top to look inside or maybe this ghost has his thumbs on the other side of his hand.
I think I wil stay with the postion i've got.
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Old 05-26-2006, 08:19 AM   #8
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After I screwed up my first 3D logo, see first post.
I started a new one but this time a complete full ghost that I later (when finished) could animate.
I spent a whole week to create this and still have to figure out how to modeling the face because that the toughest part of the whole ghost.
I'm not just gonna modeling the face in position, it has to be ready for lip sync/facial animation.
This gonna take a while to find out.
What do you think so far.
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Old 05-26-2006, 08:27 AM   #9
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Quote:
Originally Posted by Gh0stbuster
After I screwed up my first 3D logo, see first post.
I started a new one but this time a complete full ghost that I later (when finished) could animate.
I spent a whole week to create this and still have to figure out how to modeling the face because that the toughest part of the whole ghost.
I'm not just gonna modeling the face in position, it has to be ready for lip sync/facial animation.
This gonna take a while to find out.
What do you think so far.

You've excelled yourself, it looks great.

I get the feeling it might be appearing in that live action RGB intro.
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Old 05-26-2006, 09:41 AM   #10
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yea i get that feeling too


great job btw
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